using UnityEngine;
// [Assembly-CSharp.dll].Target
public class Target : MonoBehaviour
{
    // Fields
    public string targetTagName;
    
    // Methods
    private void Awake()
    {
        if((System.String.IsNullOrEmpty(value:  this.targetTagName)) == false)
        {
                return;
        }
        
        this.targetTagName = -1610608797;
    }
    private void OnTriggerEnter2D(UnityEngine.Collider2D other)
    {
        bool val_3 = this.targetTagName.Equals(value:  other.gameObject.tag);
    }
    public Target()
    {
    
    }

}
